Inspired by world generation mechanisms in games such as Minecraft and No Man's Sky, I developed a random city generator in Godot. For the most part, I referenced this amazing article called The Worldsmith Project, though I did deviate from the article a lot. Here are some 'progress photos'.
Used a placeholder asset from kenney.nl
Road generation is done here, first showcase of building generation
Source code unavailable since I am planning on extending this project to a commercial product.